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Project cars 2 setups for online6/23/2023 Qualifying sessions, while essential, are also a bit of a pain to complete. Well unless you’re racing Sebastian Vettel. As with the first game you do sometimes see glitches with the AI, with cars driving into each other at Turn 1 for instance. This adds another element to the racing, and makes it unlike any other racer we’ve played. The NPCs will now go out of their way not to damage their cars and they also fatigue as a race matures. This is a stroke of genius and we found it much easier to play nicely with the other cars as a result.Īnd there’s more. Where the AI in the first game was positively Mad Maxian, it can now be managed in two ways: by performance and aggression. The racing is considerably more rewarding, too. But an improved and cleaner interface helps simplify things, and there’s also a nice touch in the ‘pre-sets’ menu that allows you to choose your style of genre – say tin-tops or Ind圜ar – then just get straight on with the kind of racing you love. Like a massive DVD collection, there’s sometimes too much choice and you don’t know what to play first. SMS has also expanded the range of disciplines ice racing, rallycross and drifting join the improved multiclass endurance, single-seater and point-to-point styles from the original. It’s like getting in a time machine and living through moments you dreamed about as a kid. All the classics are there, and with a lovely twist you can now experience the daunting original Spa-Francorchamps or the extremely fast Silverstone track that Keke Rosberg lapped at an average speed of 160mph in 1985, right in front of yours’ truly. I've looked into tuning, but it seems extremely complicated with so many variables I don't understand.The same is true of the track roster: there are more than 60 venues spanning some 130 layouts you won’t find this kind of choice anywhere else in console-land. So I keep changing the variables of track and car and never really learn anything it seems. Or I get sick of one track and try something else. But what always ends up happening is I try GTE or Indycar, or any class really, fail hard, get frustrated, and switch to another random car. I know sim racing tends to favor specialization in certain types of cars. It's really demoralizing and I just don't understand how anyone could be so fast and not instantly lose control and crash. In online races, at best I've gotten to a mid pack finish, but usually I'm in last place or even worse, getting lapped. And if I try really hard, I can maybe win a race at skill level 20. The AI cars have perfect traction and never seem to make a mistake, while I can barely, just barely hold onto the car. Even if I floor it on a straight they will just speed right past me. I have the AI set to an absolutely pitiful skill level 20, with aggression set to 10 and they just have this speed that I can barely match. I've turned off the assists and racing line, as I didn't like the controls doing their thing to try to correct my crappy driving, and as a VR player I wanted total immersion so no huds or braking line.īut what makes me want to uninstall the game and sell my wheel on eBay is how casually the AI outruns me. I didn't feel this catastrophically bad with Pcars 1, although I've never been good at sim racing. Take a corner slightly too fast, spin out. Every car, every track it feels like I can barely control the car. This is more of a rant than anything, but man I suck so bad at this game.
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